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Coolant 3.1 Brawler 600m
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Coolant
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Joined: 13 Oct 2009
Posts: 648
Location: San Diego, California USA

 Post Posted: 23 Nov 2009 6:23 pm    Post subject: Coolant 3.1 Brawler 600m
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Once the Free Release is launched I will start running this hosted server that will have weapons restricted to 600m maximum range and will only run brawler maps like Slobberknocker, Arena-Egypt, VOS Chalkdust, Snowmaze, Smoke Jaguar Arena, Wonka Arena etc.

This will not be a dedicated, so Dragon's Sentinel Server will still be our dedicated, and his will also be our MWL match server. Mine will only be up when I am playing in it. I might possibly set it up to be running while I'm at work during the day.
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Coolant
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 Post Posted: 23 Nov 2009 7:48 pm    Post subject:
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actually I talked with Dragon and looks like he's gonna set up his dedicated as the brawler Smile With just the Brawler in the title it should draw the crowds...it will anyway cause the game will draw in hundreds if not thousands of new/returning players
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Fireball
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Joined: 24 Oct 2009
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Location: Jacksonville, FL

 Post Posted: 23 Nov 2009 8:29 pm    Post subject:
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Definitely sounds like a great idea!
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Jaeger
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 Post Posted: 24 Nov 2009 4:31 am    Post subject:
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Sounds great. Have not seen a brawler server in a while.
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Skorponok
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Joined: 16 Oct 2009
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 Post Posted: 24 Nov 2009 11:50 am    Post subject:
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I'm ready for it!
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Coolant
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 Post Posted: 26 Nov 2009 9:10 am    Post subject:
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Let's go ahead and set up the Brawler Server.

NAME: Sentinel Brawler 750m

MAP CYCLE (all available at http://www.mechwarriorleagues.com/cgi-bin/ops/mapman.cgi?action=listMaps):

[Team Battle all - no Team Destruction or plain Battle/Destruction]
Arena-Egypt
Bloodpit
Brawler Pit
Cityscape
Harlech
Icecube
Jungle
Knt_Octagon_2
Mekbowl
Parkhenge
Pier 18
Range 44
Rubble
Rubblepile
Slobberknocker
Smoke Jaguar Arena
Snow Maze
ts-downtown (edit NFM to allows more players - currently set to allow 16 I think? Make 24)
Urbanwreck
VOS-Chalkdust
Water Bowl
Wonka Arena

MECH CHASSIS: All

WEAPONS RESTRICTED:

**LASERS**
large laser
er large pulse laser
ppc
er ppc
ppc with capacitor
linked capacistors PPC
light PPC
large continuous beam laser

**MISSILES**
lrm10+artemis
lrm20+artemis
inferno lrm20
thunder lrm20
inferno heavy rocket launcher
heavy rocket launcher
overhead flare
arrow iv thunderbolt+artemis
atm6 extended
atm12 extended
lrm5
lrm10
lrm15
lrm20
clan lrm5
clan lrm10
clan lrm15
clan lrm20
arrow IV Cluster
arrow IV thunderbolt
clan narc beacon
flare launcher

**BALLISTICS**
clan rail gun
minigauss
smoke-agl
inferno-agl
heap-agl
light ac2
hyper ac2
hyper ac5
hyper ac10
ac5
Rotary Autocannon 2
light guass rifle
gauss rifle

Special Accommodations (edit MOTD.txt file): No restrictions on BA weapons, Long Tom use is allowed

Special Instructions (edit MOTD.txt file): No suiciding, no hacking accusations, no exploits

(Note: for 3.1 (Free Release) cheating accusations ok if the system determines someone is using a cheat - Print Screening, Software Delay, Infinite Jump, Intentional warping will show up in chat along with player name. Some exploits are not fixed, but instead announce to everyone in server that someone is using them assuming everyone in server will say something to the player abusing)).
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Last edited by Coolant on 27 Nov 2009 10:26 am; edited 1 time in total
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DragonsWake
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Joined: 07 Nov 2009
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 Post Posted: 26 Nov 2009 4:28 pm    Post subject:
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Done. Well mostly done. Still need to make sure all the restrictions work.
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Coolant
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Location: San Diego, California USA

 Post Posted: 26 Nov 2009 6:06 pm    Post subject:
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trying out server tonight. I did notice you still have vote enabled. Please disable it so we can keep to map cycle at least for maps. Edit: Can you just disable voting, I forget? If you can and keep the other stuff that would be great.

Edit: It's working well...pings look great. Restrictions look good, and it's picking the maps.

Also, please add Ram with alt 0153 (tm) as admin
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DragonsWake
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 Post Posted: 26 Nov 2009 7:59 pm    Post subject:
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I turned off all of the votes except for Admin because I'm not sure I got the whole AutoAdmin thing working.
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Coolant
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 Post Posted: 26 Nov 2009 8:03 pm    Post subject:
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k thx Smile Had about 6 players in there earlier. Was running well. Surprised everyone bailed. Just have to keep getting the word out.
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Coolant
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 Post Posted: 26 Nov 2009 8:38 pm    Post subject:
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So we do have admin rights or you're working on it? Me, Skorponok and Scytale are in the server right now.

Also, can you please edit the NFM for Icecube to be night time so it's easier to see (hard to see day because everything is white).
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DragonsWake
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 Post Posted: 26 Nov 2009 8:54 pm    Post subject:
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Working on it. I set you a Skorp to Admins manaully. I may just setup the telnet so you can login and make your self admin.
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Coolant
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 Post Posted: 26 Nov 2009 9:18 pm    Post subject:
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thx for admin. Can you enable us to change settings like Visibility and Time of day?
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DragonsWake
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 Post Posted: 26 Nov 2009 9:29 pm    Post subject:
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I changed the NFM for IceCube to Night. Not sure if that will need a restart. I think time of day and weather is part of the Randomization part for admin. I set it to True in the Server.ini but I'm sure I would have to restart MW4Monitor to get it to work.

Just a note: To get Restrictions to work with MW4Monitor I had to hack it a bit. Starting MW4Monitor, even with Mech Restrictions on, clears all the restrictions in the options.ini file. So after the server has started what you have to do is cut and paste the settings back into the ini file, save it, and then bump to the next game. Crude but it works.
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Coolant
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 Post Posted: 26 Nov 2009 10:01 pm    Post subject:
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My fault....the Clan Ultra AC5's are restricted and shouldn't be. They have 750m range. Should check the Inner Sphere UAC5's too.
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